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Read ZZT (Boss Fight Books, #3)
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ZZT (Boss Fight Books, #3)

4.00 • 332 ratings • 58 reviews
Overview
In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games.

This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. ZZT is an exploration of a submerged continent, a personal history of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a ten-year-old gets her hands on a programming language she can understand.

It’s been said that the first Velvet Underground album sold only a few thousand copies, but that everyone who heard it formed a band. Well not everyone has played ZZT, but everyone who played it became a game designer.
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Book details & editions

ISBN 1940535026
Publisher Boss Fight Books
Publication date May 2014
Language English
Pages 328 pages
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About the Author
Anna Anthropy

Anna Anthropy

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Known for writing in a clear, engaging, and easy-to-follow style. The work feels natural and flows smoothly, making it enjoyable from beginning to end.

Ratings & Reviews

5 ★
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4 ★
28%
3 ★
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2 ★
3%
1 ★
1%
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